#ifndef __LIGHT_H__
#define __LIGHT_H__

class Light
{
public:
	Light();
	~Light();

	void SetLights();
	void ShutDownLights();
	void Render();

	void SetVerticalLight(unsigned int light, float pos[3]);

	//void SetLight(unsigned int light, Lib3dsLight* p3dsLight);

private:
	static float s_ambientLight[];
	static float s_specular[];

};

#endif